When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues.
Note: This occurs in the base ThirdPersonCharacter project as well, but certain springarm/camera positions show the issue more than others, hence the project given for reproduction
Regression?: Yes
This did not occur in 4.13.2-3172292+++UE4+Release-4.13
This does occur in 4.14.0-3195953+++UE4+Release-4.14
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.14, 4.15 |
Target Fix | 4.14.1 |
Fix Commit | 3208214 |
---|
Created | Nov 18, 2016 |
---|---|
Resolved | Nov 22, 2016 |
Updated | Apr 27, 2018 |