Description

When a camera attached to a spring arm is turned at a +90 or -90 degree angle in the Y Axis (can't go any further) and turned, it can jitter and cause visual issues.

Note: This occurs in the base ThirdPersonCharacter project as well, but certain springarm/camera positions show the issue more than others, hence the project given for reproduction

Regression?: Yes
This did not occur in 4.13.2-3172292+++UE4+Release-4.13
This does occur in 4.14.0-3195953+++UE4+Release-4.14

Steps to Reproduce
  1. Download the attached project
  2. Use the mouse to turn the camera to a 90 degree angle on the Y axis (facing directly down on top of the character)
  3. Turn the camera while in that position
    Result: The camera jitters, not keeping a steady output
    Expected: The camera shouldn't jitter and should stay smooth.

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Fixed
ComponentUE - Gameplay
Affects Versions4.144.15
Target Fix4.14.1
Fix Commit3208214
CreatedNov 18, 2016
ResolvedNov 22, 2016
UpdatedApr 27, 2018
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