Transition Screen Size doesn't seem to affect when LODActors are added to the level.
This was occurring before Dev-Framework's merge into Main at CL 3198987.
RESULT:
The LOD Actor pops at the same point.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38814 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Nov 18, 2016 |
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Resolved | Nov 21, 2016 |
Updated | Apr 27, 2018 |