Transition Screen Size doesn't seem to affect when LODActors are added to the level.
This was occurring before Dev-Framework's merge into Main at CL 3198987.
RESULT:
The LOD Actor pops at the same point.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38814 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Nov 18, 2016 |
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Resolved | Nov 21, 2016 |
Updated | Apr 27, 2018 |