Description

When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice.

I could repro the issue in 4.13.2 and 4.14.0.

Steps to Reproduce

1. Open LevelTransformUndo project. This contains a sublevel with a cone, with +Y level transform applied.
2. Open Levels window
3. Set the sublevel's visibility off
4. Undo(Ctrl-z)
5. Thr sublevel is now moved away further in Y axis
7. You can repeat 3-4 to see the sublevel go even further away

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38873 in the post.

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Non-Issue
ComponentTools
Affects Versions4.134.14
CreatedNov 21, 2016
ResolvedJan 16, 2020
UpdatedMar 26, 2020
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