This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Encountered a one-off crash closing VREditor by taking off the HMD (VR Headset). No repro attempts were successful and CrashReporter linked it to an unrelated known issue which also does not currently have a repro for.
Note that this is not a reliable repro. Occurred after following these steps but not in subsequent attempts
Expected Result: VREditor closes cleanly and returns to normal editor
Outcome: Crash
UE4Editor_Engine!FTextRenderSceneProxy::DrawStaticElements() textrendercomponent.cpp:710
UE4Editor_Renderer!FPrimitiveSceneInfo::AddStaticMeshes() primitivesceneinfo.cpp:144
UE4Editor_Renderer!FPrimitiveSceneInfo::AddToScene() primitivesceneinfo.cpp:189
UE4Editor_Renderer!FScene::AddPrimitiveSceneInfo_RenderThread() rendererscene.cpp:466
UE4Editor_Renderer!`FScene::AddPrimitive'::`2'::EURCMacro_FAddPrimitiveCommand::DoTask() rendererscene.cpp:699
UE4Editor_Renderer!TGraphTask<`FScene::AddPrimitive'::`2'::EURCMacro_FAddPrimitiveCommand>::ExecuteTask() taskgraphinterfaces.h:868
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
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1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.14 |
Created | Nov 21, 2016 |
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Resolved | Mar 26, 2018 |
Updated | Jan 19, 2024 |