Description

The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors.

Steps to Reproduce
  1. Open attached project
  2. Adjust the post process volumes "Indirect Lighting Intensity"

RESULT
Notice that the intensity doesn't influence the reflection capture on the surface of the metallic sphere.

EXPECTED
That the reflections grow darker with lower indirect lighting intensity and brighter with higher values like previous versions of unreal.

REGRESSION?
Yes

Have Comments or More Details?

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Fixed
ComponentUE - Graphics Features
Affects Versions4.14
Target Fix4.15
Fix Commit3227521
Main Commit3231696
CreatedNov 21, 2016
ResolvedDec 8, 2016
UpdatedApr 27, 2018
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