The post process setting "indirect lighting intensity" no longer influences the brightness of reflections created by reflection capture actors.
RESULT
Notice that the intensity doesn't influence the reflection capture on the surface of the metallic sphere.
EXPECTED
That the reflections grow darker with lower indirect lighting intensity and brighter with higher values like previous versions of unreal.
REGRESSION?
Yes
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38888 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3227521 |
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Main Commit | 3231696 |
Created | Nov 21, 2016 |
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Resolved | Dec 8, 2016 |
Updated | Apr 27, 2018 |