The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus
Expected: As World scale was in meters was changed to a higher number, other actor would appear smaller
Result: The eye gap distance appears to grow larger as as well making everything appear out of focus
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Created | Nov 21, 2016 |
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Resolved | Nov 28, 2016 |
Updated | Sep 16, 2019 |