- Open the editor
- Create a new widget blueprint
- Add a text block to the designer tab
- Change the text for the text block to "Something"
- Notice that the hierarchy updates to show the text for the text block (First text block in the hierarchy in the attached image)
- Copy and paste the text block
- Notice that the new text block does not reflect the text within the text block (in the example it is called "TextBlock_51")
Expected: The copied text block name in the hierarchy would reflect the text that is in the text block (as with the original text block)
Result: The new text block's name is TextBlock_## instead of [Text] "Words in Text Setting"