A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor.
Regression?
Yes, this crash does not occur in the 4.13.2 binary release.
1. Download and Open attached project.
2. Open the Broadleaf Desktop static mesh.
3. Set the LOD Group to 'Large Prop'
Outcome Crash occurs.
Expected No crash occurs and the mesh is assigned to that LOD Group.
Assertion failed: FMath::IsFinite( Q ) [Link Removed] [Line: 614]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332] UE4Editor_QuadricMeshReduction!TQuadricAttr<29>::Evaluate() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\quadric.h:616] UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeNewVerts() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:892] UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::ComputeEdgeCollapseCost() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:910] UE4Editor_QuadricMeshReduction!TMeshSimplifier<TVertSimp<8>,29>::InitCosts() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\meshsimplify.h:398] UE4Editor_QuadricMeshReduction!FQuadricSimplifierMeshReduction::Reduce() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshsimplifier\private\quadricmeshreduction.cpp:339] UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::ReduceLODs() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:3737] UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [d:\build\++ue4+release-4.14+compile\sync\engine\source\developer\meshutilities\private\meshutilities.cpp:4031] UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1367] UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2221] UE4Editor_Engine!UStaticMesh::Build() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmeshbuild.cpp:97] UE4Editor_Engine!UStaticMesh::PostEditChangeProperty() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1864] UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:285] UE4Editor_StaticMeshEditor!FLevelOfDetailSettingsLayout::OnLODGroupChanged() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\staticmesheditor\private\staticmesheditortools.cpp:2553] UE4Editor_StaticMeshEditor!TBaseSPMethodDelegateInstance<0,FLevelOfDetailSettingsLayout,0,TTypeWrapper<void> __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_StaticMeshEditor!TBaseSPMethodDelegateInstance<0,FLevelOfDetailSettingsLayout,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_Slate!STextComboBox::OnSelectionChanged() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\stextcombobox.cpp:71] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,TTypeWrapper<void> __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_Slate!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\input\scombobox.h:420] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::Execute() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:425] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:609] UE4Editor_Slate!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:638] UE4Editor_Slate!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:449] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.14, 4.15.2 |
Created | Nov 22, 2016 |
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Resolved | Feb 23, 2021 |
Updated | Jul 14, 2021 |