This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
N/A
Most recent user affected CL: 3195953
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Tim Hobson - Engine User Suppor - Imported a Mesh with a single LOD (0 - Cylinder, 1-Box). Set Project Default Collision to Complex (Per-Poly). Imported the mesh and disabled Auto-Generate Collision in the options. Placed the actor in the world and Set to Movable and Simulate Physics. Then PIE > Crash.
PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293] PhysX3PROFILE_x64!PxsCMDiscreteUpdateTask::processCms<&physx::PxcDiscreteNarrowPhase>() [pxsnphaseimplementationcontext.cpp:394] PhysX3PROFILE_x64!PxsCMDiscreteUpdateTask::runInternal() [pxsnphaseimplementationcontext.cpp:472] PhysX3PROFILE_x64!physx::Cm::Task::run() [cmtask.h:59] UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [taskgraphinterfaces.h:868] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1255] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1149] UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:621] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38989 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.17 |
Created | Nov 23, 2016 |
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Resolved | Jun 16, 2017 |
Updated | Apr 27, 2018 |