This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
253 {
254 return false;
255 }
256
257 bool UMaterialInterface::GetParameterDesc(FName ParamaterName,FString& OutDesc) const
258 {
259 return false;
260 }
261 bool UMaterialInterface::GetGroupName(FName ParamaterName,FName& OutDesc) const
262 {
263 return false;
264 }
265
266 UMaterial* UMaterialInterface::GetBaseMaterial()
267 ***** {
268 return GetMaterial();
269 }
270
271 bool DoesMaterialUseTexture(const UMaterialInterface* Material,const UTexture* CheckTexture)
272 {
273 //Do not care if we're running dedicated server
274 if (FPlatformProperties::IsServerOnly())
275 {
276 return false;
277 }
278
279 TArray<UTexture*> Textures;
280 Material->GetUsedTextures(Textures, EMaterialQualityLevel::Num, true, GMaxRHIFeatureLevel, true);
281 for (int32 i = 0; i < Textures.Num(); i++)
282 {
Most recent user affected CL: 3195953
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
Repro steps unknown
UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268] UE4Editor_DestructibleMeshEditor!FDestructibleMeshEditorModule::CreateDestructibleMeshFromStaticMesh() [destructiblemesheditormodule.cpp:57] UE4Editor_AssetTools!FAssetTypeActions_StaticMesh::ExecuteCreateDestructibleMesh() [assettypeactions_staticmesh.cpp:255] UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_StaticMesh,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_StaticMesh,0,void __cdecl() [delegateinstancesimpl.h:424] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1042] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:993] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:116] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:522] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:275] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:391] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5010] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4999] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5462] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5439] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1652] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:678] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2811] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38998 in the post.
| 0 |
| Component | UE - Simulation - Physics - Destruction |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.17 |
| Fix Commit | 3275624 |
|---|
| Created | Nov 23, 2016 |
|---|---|
| Resolved | Jun 8, 2017 |
| Updated | Apr 27, 2018 |