Description

This is a small issue, but the icons represented in the Startup map for the teleportation destination and orientation need to be swapped. The Motion Controller map uses the icon that reflects the direction the HMD is facing, while the HMD Locomotion map uses the icon that is just a circle.

This also occurs in 4.13.

Steps to Reproduce

Setup
Have access to the VR Template.
Create a new VR Template project.
Have an Oculus HMD and Touch controllers connected to the computer.

Repro:

  1. In the Startup map notice the two icons on the floor for teleportation.
  2. Open the Motion Controller Map (File > Open Level > Virtual Reality BP > Maps)
  3. Put on the Oculus HMD and select Play in VR Preview.
  4. Use one of the Motion Controllers to teleport by holding and releasing the X button . Notice that the icon used here is not the one represented in the Startup map.
  5. Exit VR Preview and open the HMD Locomotion Map (File > Open Level > Virtual Reality BP > Maps).
  6. Again put on the Oculus HMD and select Play in VR Preview.
  7. Notice that the teleportation icon that renders is not the one represented in the Startup map.

Expected Result: The Startup map accurately reflects which teleportation icons are used in the separate maps.

Actual Result: The teleportation icons in the Startup map need to be switched.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39012 in the post.

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Fixed
ComponentDocs - Samples
Affects Versions4.14
Target Fix4.15
Fix Commit3211153
Main Commit3211153
CreatedNov 23, 2016
ResolvedNov 28, 2016
UpdatedSep 16, 2019
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