Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad.
[Link Removed]
Open the above project in 4.12
Repeat these steps in UE 4.14 or 4.15
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.14, 4.15 | 
| Target Fix | 4.19 | 
| Created | Nov 25, 2016 | 
|---|---|
| Resolved | Jan 12, 2018 | 
| Updated | Jan 23, 2018 |