Print string does not fire the first time a hud blueprint is made in a new project. The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first time a HUD blueprint is created in a New project)
Expected: The print string would have fired off the first time it was created
Result: The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first time a HUD blueprint is created in a project)
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.12.5 |
| Target Fix | 4.16 |
| Fix Commit | 3375321 |
|---|---|
| Main Commit | 3380073 |
| Created | Nov 28, 2016 |
|---|---|
| Resolved | Mar 31, 2017 |
| Updated | Jun 9, 2017 |