After creating a class based on Trigger Volume, adding an instance of the custom class to the viewport does not show the green bounds of the volume until after the editor is closed and restarted. This prevents the volume from being interacted with if added to the viewport before the restart (events won't trigger).
Result:
The volume shows up in the world outliner but the bounds are not visible and the volume cannot be interacted with.
Expected:
Volume is added and visible and can be interacted with after creating the new class.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39064 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3215052 |
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Main Commit | 3227721 |
Created | Nov 28, 2016 |
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Resolved | Nov 30, 2016 |
Updated | Apr 27, 2018 |