Possessing a pawn on a second client while using a dedicated server prevents the pawn from moving until net.shareshadowstate is set to false.
This appears to be a regression. I was not able to reproduce the behavior in 4.13.2
Result: This pawn is unable to move. Setting net.shareshadowstate to false allows the pawn to move.
Expected: The pawn would be able to move as the first client is.
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3219200 |
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Main Commit | 3237358 |
Created | Nov 28, 2016 |
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Resolved | Dec 2, 2016 |
Updated | Sep 12, 2017 |