Download offending asset here: [Link Removed]
Error message:
Assertion failed: NewPosition >= 0 [Link Removed] [Line: 452]
Source Context:
438 virtual ~FFileHandleWindows() 439 { 440 CloseHandle(FileHandle); 441 FileHandle = NULL; 442 } 443 virtual int64 Tell() override 444 { 445 check(IsValid()); 446 return FileSeek(0, FILE_CURRENT); 447 } 448 virtual bool Seek(int64 NewPosition) override 449 { 450 check(IsValid()); 451 check(NewPosition >= 0); 452 ***** return FileSeek(NewPosition, FILE_BEGIN) != -1; 453 } 454 virtual bool SeekFromEnd(int64 NewPositionRelativeToEnd = 0) override 455 { 456 check(IsValid()); 457 check(NewPositionRelativeToEnd <= 0); 458 return FileSeek(NewPositionRelativeToEnd, FILE_END) != -1; 459 } 460 virtual bool Read(uint8* Destination, int64 BytesToRead) override 461 { 462 check(IsValid()); 463 while (BytesToRead) 464 { 465 check(BytesToRead >= 0); 466 int64 ThisSize = FMath::Min<int64>(READWRITE_SIZE, BytesToRead); 467 check(Destination);
Most recent user affected CL: 3195953
Logs:
[Link Removed]
CrashReporter User Descriptions:
Result: Crash
Expected: Imports successfully
Note: The import will take a long time, so go get some coffee
UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:453] UE4Editor_Core!FArchiveFileWriterGeneric::Seek() [filemanagergeneric.cpp:785] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [class.cpp:1181] UE4Editor_CoreUObject!UObject::SerializeScriptProperties() [obj.cpp:1130] UE4Editor_CoreUObject!UObject::Serialize() [obj.cpp:1064] UE4Editor_Engine!UMorphTarget::Serialize() [morphmesh.cpp:21] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:5097] UE4Editor_UnrealEd!UEditorEngine::Save() [editorengine.cpp:3966] UE4Editor_UnrealEd!UEditorEngine::SavePackage() [editorengine.cpp:4026] UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [editorserver.cpp:4501] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5596] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:615] UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() [filehelpers.cpp:2437] UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() [packageautosaver.cpp:189] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:399] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2859] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.12, 4.14 |
Created | Nov 29, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |