The editor is crashing when attempting to use the RestartLevel command if the GameInstance contains a reference to an actor that is in a streaming level. The streaming level must be loaded, but not visible.
Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4.15 Main CL# 3205566.
Possibly related to [Link Removed]
Result: Editor crashes
Expected: No crash would occur
Fatal error: [Link Removed] [Line: 6484] World /Game/FirstPersonBP/Maps/UEDPIE_0_StreamingLevel1.StreamingLevel1 not cleaned up by garbage collection! (Object is not currently rooted)
UE4Editor_UnrealEd!UEditorEngine::VerifyLoadMapWorldCleanup() editorengine.cpp:6484 UE4Editor_Engine!UEngine::LoadMap() unrealengine.cpp:9833 UE4Editor_Engine!UEngine::Browse() unrealengine.cpp:9387 UE4Editor_Engine!UEngine::TickWorldTravel() unrealengine.cpp:9576 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1361 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2859 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3215539 |
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Main Commit | 3227721 |
Created | Nov 29, 2016 |
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Resolved | Nov 30, 2016 |
Updated | Apr 27, 2018 |