When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs and crashes.
If only 1 skeletal mesh component is present, it will work normally, allowing you to choose a bone to attach to.
1. Open attached AttachCrash project
2. From the Cinematics dropdown, open the prepared AttachTest sequence
3. Add an Attach track for the Cube, Select BP_OneSkelmesh for comparison
Note that this lets you select what bone to attach to. (No problem)
4. Delete that Attach track
5. Once again add an Attach track, but this time pick BP_TwoSkelmesh
Result: The editor will hang for a bit then crash
Expected: UI should allow choosing an attach point bone from either Skeletal Mesh component and not crash
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39167 in the post.
2 |
Component | UE - Anim - Sequencer |
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Target Fix | 4.15 |
Fix Commit | 3216613 |
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Main Commit | 3238204 |
Created | Nov 30, 2016 |
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Resolved | Dec 1, 2016 |
Updated | Apr 27, 2018 |