Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13
This issue appears to be a regression
Expected: The camera would be in the position that it is when starting the game normally
Result: The camera appears at 0,0,0 instead of the area the camera appears without pausing the game (as was the result in 4.13)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3224003 |
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Main Commit | 3227721 |
Created | Nov 30, 2016 |
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Resolved | Dec 6, 2016 |
Updated | Apr 27, 2018 |