Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13
This issue appears to be a regression
Expected: The camera would be in the position that it is when starting the game normally
Result: The camera appears at 0,0,0 instead of the area the camera appears without pausing the game (as was the result in 4.13)
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3224003 |
|---|---|
| Main Commit | 3227721 |
| Created | Nov 30, 2016 |
|---|---|
| Resolved | Dec 6, 2016 |
| Updated | Apr 27, 2018 |