When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game.
While testing in 4.10 if I changed the IOS device profile (there is no ipad pro profile by default) to have cvar "r.MobileContentScaleFactor = .5" and then launched, it would successfully change resolution. This didn't work in 4.11 using the same steps and workflow.
RESULT
There is no change in the resolution and the cvar doesn't get applied
EXPECTED
The cvar gets applied and the resolution is very low causing the print string text to be very large.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39252 in the post.