When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names.
REGRESSION:
No - Same behavior occurs in Binary 4.13.2 (CL 3172292) as well
Result:
Enumerator size is the same but Test0,Test1 etc. has been renamed to "New Enumerator". Also, Bitmask Flags boolean does not retain its setting and reverts to false after duplication
Expected:
Duplicating enumerator asset copies all current settings of the asset being duplicated.
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Created | Dec 5, 2016 |
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Resolved | Mar 24, 2017 |
Updated | Jul 14, 2021 |