Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen.
Expected: The level would change and a splash screen would be shown while waiting for the level to load
Result: The app appears to crash when trying to call the splash screen
\GearVRSplash.cpp] [Line: 413] 12-05 13:00:20.518: D/UE4(4238): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!FGearVRSplash::SetLoadingIconMode(bool) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!FHeadMountedDisplay::UpdateSplashScreen() 12-05 13:00:20.518: D/UE4(4238): libUE4.so!TBaseSPMethodDelegateInstance<false, FAutoShow, (ESPMode)0, void (FString const&)>::ExecuteIfSafe(FString const&) const 12-05 13:00:20.518: D/UE4(4238): libUE4.so!TBaseMulticastDelegate<void, FString const&>::Broadcast(FString const&) const 12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::Browse(FWorldContext&, FURL, FString&) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::TickWorldTravel(FWorldContext&, float) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!UGameEngine::Tick(float, bool) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!FEngineLoop::Tick() 12-05 13:00:20.518: D/UE4(4238): libUE4.so!AndroidMain(android_app*) 12-05 13:00:20.518: D/UE4(4238): libUE4.so!android_main() 12-05 13:00:20.518: D/UE4(4238): libUE4.so![Unknown]() 12-05 13:00:20.518: D/UE4(4238): libc.so!__thread_entry() 12-05 13:00:20.518: D/UE4(4238): libc.so!pthread_create()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39334 in the post.
6 |
Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Target Fix | 4.19 |
Created | Dec 5, 2016 |
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Resolved | Oct 12, 2017 |
Updated | Sep 16, 2019 |