When scaling a SceneCapture2D actor/component any decals there were being rendered within the Render Target disappear.
I also noticed that when the SceneCapture2d is set to orthographic, the scale also affects the actual ortho width and size of the scene on the render target. This is probably expected, but wanted to point that out as well.
1. Download and Open attached project.
2. Select the 'SceneCapture2D1' actor
3. Set its scale to 2.0.
Outcome Decal disappears
Expected Decal persists
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.13.2, 4.14, 4.15 |
Target Fix | 4.17 |
Fix Commit | 3500537 |
---|---|
Main Commit | 3511602 |
Created | Dec 6, 2016 |
---|---|
Resolved | Jun 20, 2017 |
Updated | Apr 27, 2018 |