When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite the preexisting one.
Ideally the source file location will update to the new location and the texture will update properly. Also, it can be noted that if you clear the source file location this issue wont occur and the texture will update properly.
RESULT
The engine will recognize the asset and claim a successful reimport. The actual texture remains unchanged.
EXPECTED
The texture is updated correctly.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.16 |
Fix Commit | 3231480 |
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Main Commit | 3279775 |
Created | Dec 6, 2016 |
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Resolved | Dec 12, 2016 |
Updated | Apr 27, 2018 |