GetPlatform node displays the incorrect platform name for tvOS.
1. Create First Person Blueprint project, "Desktop/Console", "Max Quality", "No Starter Content"
2. Open the default level blueprint
3. Add a "Get Platform Name", hook it to "Print", and hook execution up to BeginPlay.
4. Import a development certificate and provision.
5. Launch on AppleTV
Result: The string prints off 'iOS' instead of 'tvOS'.
Expected Result: For the print string to display the proper platform which the project is deployed on.
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.14, 4.19 |
Created | Dec 7, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |