Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed back to the original class.
class MYPROJECT19_API UMySceneComponent : public USceneComponent
class MYPROJECT19_API UMySceneComponent : public UStaticMeshComponent
Result:
If the editor is open, this will cause the editor to immediately crash. After compiling these changes, the project will crash on load
Expected:
Either the component is treated as a static mesh component or a warning is thrown when attempting to change the parent class.
Head over to the existing Questions & Answers thread and let us know what's up.
9 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14 |
Created | Dec 8, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |