- Create a BP with a cube and sphere Static Mesh Component
- Add a sequence and the BP to the level (rotate the BP so it has 90 degrees in the Z axis)
- Add a track for the BP actor
- Add a track for the sphere component
- Select the sphere component in the BP details panel
- Key the transform for the sphere component and move forward in the timeline
- Move the sphere component in the viewport with the transform tools
- Key the transform for the sphere
Result: Yellow trail in the viewport does not follow the translation of the component
Expected: Follows correctly like when transforming actors