This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
439 else 440 { 441 for (TObjectIterator<UObject> It; It; ++It) 442 { 443 UObject* TestObject = *It; 444 445 // Skip Blueprint preview objects (don't allow them to be selected for debugging) 446 if (PreviewWorld != nullptr && TestObject->IsIn(PreviewWorld)) 447 { 448 continue; 449 } 450 451 const bool bPassesFlags = !TestObject->HasAnyFlags(RF_ClassDefaultObject) && !TestObject->IsPendingKill(); 452 const bool bGeneratedByAnyBlueprint = TestObject->GetClass()->ClassGeneratedBy != nullptr; 453 ***** const bool bGeneratedByThisBlueprint = bGeneratedByAnyBlueprint && TestObject->IsA(GetBlueprintObj()->GeneratedClass); 454 455 if (bPassesFlags && bGeneratedByThisBlueprint) 456 { 457 UObject *ObjOuter = TestObject; 458 UWorld *ObjWorld = nullptr; 459 do// Run through at least once in case the TestObject is a UGameInstance 460 { 461 UGameInstance *ObjGameInstance = Cast<UGameInstance>(ObjOuter); 462 463 ObjOuter = ObjOuter->GetOuter(); 464 ObjWorld = ObjGameInstance ? ObjGameInstance->GetWorld() : Cast<UWorld>(ObjOuter); 465 } while (ObjWorld == nullptr && ObjOuter != nullptr); 466 467 if (ObjWorld) 468 {
Most recent user affected CL: 3224400
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
1. Create a Blueprint based on Actor (A).
2. Open A and Compile it
3. Save A
4. Create a Blueprint based on A (B)
5. Open B and Compile it
6. Save B
7. Shut down the editor and delete A
8. Restart the editor and open B. When the warning dialog is displayed click 'Yes'.
UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::Construct() [sblueprinteditorselecteddebugobjectwidget.cpp:42] UE4Editor_Kismet!TDecl<SBlueprintEditorSelectedDebugObjectWidget,RequiredArgs::T1RequiredArgs<TSharedPtr<FBlueprintEditor,0> & __ptr64> >::operator<<=() [declarativesyntaxsupport.h:1079] UE4Editor_Kismet!FBlueprintEditorToolbar::FillDebuggingToolbar() [sblueprinteditortoolbar.cpp:619] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditorToolbar,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditorToolbar,0,void __cdecl() [delegateinstancesimpl.h:425] UE4Editor_Slate!FExtender::Apply() [multiboxextender.cpp:219] UE4Editor_Slate!FToolBarBuilder::ApplyHook() [multiboxbuilder.cpp:489] UE4Editor_Slate!FToolBarBuilder::EndSection() [multiboxbuilder.cpp:479] UE4Editor_UnrealEd!FAssetEditorToolkit::GenerateToolbar() [asseteditortoolkit.cpp:970] UE4Editor_UnrealEd!FAssetEditorToolkit::RegenerateMenusAndToolbars() [asseteditortoolkit.cpp:1033] UE4Editor_Kismet!FWorkflowCentricApplication::SetCurrentMode() [workflowcentricapplication.cpp:73] UE4Editor_Kismet!FBlueprintEditor::SetCurrentMode() [blueprinteditor.cpp:1645] UE4Editor_Kismet!FBlueprintEditor::RegisterApplicationModes() [blueprinteditor.cpp:1813] UE4Editor_Kismet!FBlueprintEditor::InitBlueprintEditor() [blueprinteditor.cpp:1698] UE4Editor_Kismet!FBlueprintEditorModule::CreateBlueprintEditor() [blueprinteditormodule.cpp:284] UE4Editor_AssetTools!FAssetTypeActions_Blueprint::OpenAssetEditor() [assettypeactions_blueprint.cpp:84] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:338] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [scontentbrowser.cpp:1822] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [sassetview.cpp:3657] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() [delegateinstancesimpl.h:425] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [delegatesignatureimpl.inl:609] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [slistview.h:718] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [stablerow.h:264] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() [slateapplication.cpp:5404] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [slateapplication.cpp:5402] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [slateapplication.cpp:5387] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [slateapplication.cpp:5365] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1656] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:678] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2811] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39558 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.15 |
Fix Commit | 3233895 |
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Main Commit | 3236017 |
Created | Dec 9, 2016 |
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Resolved | Dec 14, 2016 |
Updated | Apr 27, 2018 |