Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, DisplayDebugManager, Indent); 932 } 933 } 934 } 935 #endif // ENABLE_DRAW_DEBUG 936 } 937 938 void UAnimInstance::ResetDynamics() 939 { 940 GetProxyOnGameThread<FAnimInstanceProxy>().ResetDynamics(); 941 } 942 943 void UAnimInstance::RecalcRequiredBones() 944 { 945 ***** USkeletalMeshComponent* SkelMeshComp = GetSkelMeshComponent(); 946 check( SkelMeshComp ) 947 948 if( SkelMeshComp->SkeletalMesh && SkelMeshComp->SkeletalMesh->Skeleton ) 949 { 950 GetProxyOnGameThread<FAnimInstanceProxy>().RecalcRequiredBones(SkelMeshComp, SkelMeshComp->SkeletalMesh); 951 } 952 else if( CurrentSkeleton != NULL ) 953 { 954 GetProxyOnGameThread<FAnimInstanceProxy>().RecalcRequiredBones(SkelMeshComp, CurrentSkeleton); 955 } 956 } 957 958 void UAnimInstance::RecalcRequiredCurves() 959 { 960 GetProxyOnGameThread<FAnimInstanceProxy>().RecalcRequiredCurves();
Most recent user affected CL: 3226834
Logs:
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Result: Crash
Expected: Compiles Successfully
UE4Editor_Engine!UAnimInstance::RecalcRequiredBones() [animinstance.cpp:946] UE4Editor_Engine!USkeletalMeshComponent::RecalcRequiredBones() [skeletalmeshcomponent.cpp:1333] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [skeletalmeshcomponent.cpp:507] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [skeletalmeshcomponent.cpp:431] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [actorcomponent.cpp:1201] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [actorcomponent.cpp:934] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [actor.cpp:4028] UE4Editor_Engine!AActor::RegisterAllComponents() [actor.cpp:3927] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1703] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [kismetreinstanceutilities.cpp:1480] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [kismetreinstanceutilities.cpp:686] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [kismetreinstanceutilities.cpp:917] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:868] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3251] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:433] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:94] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:305] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:118] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5051] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5040] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5503] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5480] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1696] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2115] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:865] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:712] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:979] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2912] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:130] UE4Editor!WinMain() [launchwindows.cpp:206] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39579 in the post.
3 |
Component | OLD - Anim |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Created | Dec 9, 2016 |
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Resolved | Jan 4, 2017 |
Updated | May 18, 2020 |