Crash occurs when using the Find in Content Browser option in the World Outliner.
This only occurs when using the -d3ddebug command. If I don't use it, everything works with no crash.
RESULT
Crash
KERNELBASE!<Unknown>
DXGIDebug!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() d3d11commands.cpp:1566
UE4Editor_Renderer!DrawRectangle() scenefilterrendering.cpp:246
UE4Editor_Renderer!DrawPostProcessPass() scenefilterrendering.cpp:360
UE4Editor_Renderer!FRCPassPostProcessTonemap::Process() postprocesstonemap.cpp:1359
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() renderingcompositiongraph.cpp:664
UE4Editor_Renderer!FRenderingCompositePassContext::Process() renderingcompositiongraph.cpp:219
UE4Editor_Renderer!FPostProcessing::Process() postprocessing.cpp:1962
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1262
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1717
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39583 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3228940 |
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Main Commit | 3231696 |
Created | Dec 9, 2016 |
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Resolved | Dec 9, 2016 |
Updated | Apr 27, 2018 |