Description

Crash occurs when using the Find in Content Browser option in the World Outliner.

This only occurs when using the -d3ddebug command. If I don't use it, everything works with no crash.

Steps to Reproduce
  1. Open QAGame in editor with the command argument -d3ddebug.
  2. Open the level TM-Redirect.
  3. In the World Outliner, right-click BP_Hitter and select Find in Content Browser.

RESULT

Crash

Callstack

KERNELBASE!<Unknown>
DXGIDebug!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
D3D11_1SDKLayers!<Unknown>
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() d3d11commands.cpp:1566
UE4Editor_Renderer!DrawRectangle() scenefilterrendering.cpp:246
UE4Editor_Renderer!DrawPostProcessPass() scenefilterrendering.cpp:360
UE4Editor_Renderer!FRCPassPostProcessTonemap::Process() postprocesstonemap.cpp:1359
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() renderingcompositiongraph.cpp:664
UE4Editor_Renderer!FRenderingCompositePassContext::Process() renderingcompositiongraph.cpp:219
UE4Editor_Renderer!FPostProcessing::Process() postprocessing.cpp:1962
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1262
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1717
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76

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Fixed
ComponentUE - Graphics Features
Affects Versions4.15
Target Fix4.15
Fix Commit3228940
Main Commit3231696
CreatedDec 9, 2016
ResolvedDec 9, 2016
UpdatedApr 27, 2018
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