Crash opening ContentExamples with -d3ddebug
Result: Editor Crashes
KERNELBASE!<Unknown> DXGIDebug!<Unknown> D3D11_1SDKLayers!<Unknown> D3D11_1SDKLayers!<Unknown> D3D11_1SDKLayers!<Unknown> D3D11_1SDKLayers!<Unknown> D3D11_1SDKLayers!<Unknown> UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawPrimitive() d3d11commands.cpp:1482 UE4Editor_Engine!RasterizeToVolumeTexture() volumerendering.cpp:54 UE4Editor_Renderer!InjectTranslucentLightArray() translucentlighting.cpp:1671 UE4Editor_Renderer!FDeferredShadingSceneRenderer::InjectTranslucentVolumeLighting() translucentlighting.cpp:1694 UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderShadowProjections() shadowrendering.cpp:1390 UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() lightrendering.cpp:616 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1070 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1710 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:883 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:954 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:701 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:325 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:459 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39589 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Fix Commit | 3229948 |
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Main Commit | 3231696 |
Created | Dec 9, 2016 |
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Resolved | Dec 9, 2016 |
Updated | Apr 27, 2018 |