Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs and Billboard LODs.
Regression?
Yes, this does not occur in 4.13.2 binary release.
1. Open attached project and observe correct Material Billboard LOD for both meshes.
2. Open a copy of the project in 4.14.1
Outcome SpeedTree billboard LOD level is rendering with incorrect material
Expected The correct material is applied and renders as expected.
Head over to the existing Questions & Answers thread and let us know what's up.