Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled.
Found in 4.14.1. Unable to test in Main or previous versions due to test project not opening in those versions.
Result: Notice that the spawned objects do not affect the navmesh
Expected: The spawned objects would affect the navmesh like they do when the Cook Blueprint Component Data for Faster Instancing at Run Time option is not enabled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39705 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Target Fix | 4.16 |
Fix Commit | 3312709 |
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Main Commit | 3358685 |
Created | Dec 13, 2016 |
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Resolved | Feb 20, 2017 |
Updated | Apr 27, 2018 |