Attach actor to actor with the transform set to "snap to" appears to offset when calling it multiple times on multiple actors.
Expected: The "cube" actor would bounce between the two instances of "Actor 1"
Result: The "Cube" actor bounces to the other instance of "Actor 1" and then continues to further offset itself with each attachment
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1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14.1 |
Created | Dec 13, 2016 |
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Resolved | Dec 14, 2016 |
Updated | Apr 27, 2018 |