The editor is crashing when dragging a TextRenderActor BP with a Set Text node in the construction script.
Result: Editor crashes
UE4Editor_Core!FText::SerializeText() text.cpp:659
UE4Editor_Core!FArchive::operator<<() archive.cpp:246
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() propertytag.cpp:180
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() class.cpp:1186
UE4Editor_Engine!UUserDefinedStruct::SerializeTaggedProperties() userdefinedstruct.cpp:225
UE4Editor_CoreUObject!UScriptStruct::SerializeItem() class.cpp:2045
UE4Editor_CoreUObject!UStructProperty::SerializeItem() propertystruct.cpp:119
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() propertytag.cpp:180
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() class.cpp:1186
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() obj.cpp:1150
UE4Editor_CoreUObject!UObject::Serialize() obj.cpp:1084
UE4Editor_UnrealEd!FTransaction::FObjectRecord::SerializeContents() editortransaction.cpp:146
UE4Editor_UnrealEd!FTransaction::FObjectRecord::FObjectRecord() editortransaction.cpp:80
UE4Editor_UnrealEd!FTransaction::SaveObject() editortransaction.cpp:385
UE4Editor_CoreUObject!SaveToTransactionBuffer() uobjectglobals.cpp:2211
UE4Editor_CoreUObject!UObject::Modify() obj.cpp:979
UE4Editor_Engine!AActor::Modify() actor.cpp:1046
UE4Editor_Engine!AActor::AddOwnedComponent() actor.cpp:2424
UE4Editor_CoreUObject!FObjectInitializer::PostConstructInit() uobjectglobals.cpp:2888
UE4Editor_CoreUObject!FObjectInitializer::~FObjectInitializer() uobjectglobals.cpp:2745
UE4Editor_CoreUObject!StaticConstructObject_Internal() uobjectglobals.cpp:3269
UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() uobjectglobals.cpp:3719
UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() obj.cpp:120
UE4Editor_Engine!ATextRenderActor::ATextRenderActor() textrendercomponent.cpp:32
UE4Editor_Engine!InternalConstructor<ATextRenderActor>()
UE4Editor_CoreUObject!StaticConstructObject_Internal() uobjectglobals.cpp:3269
UE4Editor_Engine!NewObject<AActor>() uobjectglobals.h:1235
UE4Editor_Engine!UWorld::SpawnActor() levelactor.cpp:424
UE4Editor_UnrealEd!UActorFactory::SpawnActor() actorfactory.cpp:301
UE4Editor_UnrealEd!UActorFactory::CreateActor() actorfactory.cpp:264
UE4Editor_UnrealEd!PrivateAddActor() assetselection.cpp:480
UE4Editor_UnrealEd!FActorFactoryAssetProxy::AddActorForAsset() assetselection.cpp:693
UE4Editor_UnrealEd!FLevelEditorViewportClient::TryPlacingActorFromObject() leveleditorviewport.cpp:268
UE4Editor_UnrealEd!FLevelEditorViewportClient::DropObjectsOnActor() leveleditorviewport.cpp:860
UE4Editor_UnrealEd!FLevelEditorViewportClient::DropObjectsAtCoordinates() leveleditorviewport.cpp:1293
UE4Editor_LevelEditor!SLevelViewport::HandlePlaceDraggedObjects() slevelviewport.cpp:814
UE4Editor_LevelEditor!SLevelViewport::OnDrop() slevelviewport.cpp:853
UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator() slateapplication.cpp:5079
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() slateapplication.cpp:238
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5075
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5504
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5481
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1696
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2115
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:865
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:712
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2968
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:130
UE4Editor!WinMain() launchwindows.cpp:206
UE4Editor!__scrt_common_main_seh() exe_common.inl:253
kernel32!<Unknown>
ntdll!<Unknown>
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.15 |
Created | Dec 13, 2016 |
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Resolved | Dec 21, 2016 |
Updated | Apr 27, 2018 |