In Persona, moving a socket around is not affected by any changes to snapping (scale or size).
Rotation is affected however.
RESULT
Moving the socket isn't affecting by the Snap Settings.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39747 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3362699 |
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Main Commit | 3385232 |
Created | Dec 14, 2016 |
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Resolved | Mar 24, 2017 |
Updated | May 18, 2020 |