Description

In Persona, moving a socket around is not affected by any changes to snapping (scale or size).

Rotation is affected however.

This is similar to [Link Removed], but according to James Golding there will need to be separate fixes for socket and bone translation.

Steps to Reproduce
  1. Open QAGame.
  2. Open UE4_Mannequin_Skeleton.
  3. In the Viewport Options, set Snap Size and Snap Scale to different values.
  4. In the Skeleton Tree, select any bone.
  5. Move it around with the translation widget.

RESULT

Moving the bone isn't affecting by the Snap Settings.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39748 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.15
Target Fix4.16
Fix Commit3362699
Main Commit3385232
CreatedDec 14, 2016
ResolvedMar 24, 2017
UpdatedMay 18, 2020