FindCollisionUV always returns False on Skeletal Meshes
User Description:
In UE 4.14.0, the blueprint "Find Collision UV" functions doesn't work properly with Skeletal Meshes. While it works fine for all other objects, it returns X=0.0, Y=0.0 for any place on Epic mannequin.
How to reproduce:
Place the mannequin from UE4 starter content
In a blueprint, do MultiLineTraceForObjects ---> (check for skeletal, if needed) ---> Find Collision UV ---> Print
1. Open the attached test project
2. PIE
3. Left-mouse click to shoot a line trace at the skeletal mesh
Results: The FindCollisionUV will always return False and X=0.000 Y=0.000
Expected: For it to return True when set correctly and provide an accurate coordinate
Head over to the existing Questions & Answers thread and let us know what's up.
45 |
Component | UE - Gameplay |
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Affects Versions | 4.13.2, 4.14.1 |
Created | Dec 14, 2016 |
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Resolved | Dec 14, 2016 |
Updated | Apr 27, 2018 |