Description

World Composition is set up to actively manage when levels are loaded and unloaded. However, using this in network applications can cause clients to load levels instead of the server (if a client walks into a level streaming volume).

This can cause erractic behavior, as Begin Play may never be called on the server, meaning only rendering work will happen on the client (and no interaction work).

Steps to Reproduce

N / A yet

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39821 in the post.

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By Design
CreatedDec 15, 2016
ResolvedJan 4, 2017
UpdatedOct 30, 2017
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