Blueprint SkelMesh Component > Anim Class does not handle identical AnimBP names.
Some background is that the identically named ABP was retargeted to the Headless mannequin in this project. Workaround is to change the ABP name
Result: The ABP from Mannequin/Animations is assigned, not the one that was selected
Expected: ABP from Test_AssignAnimClass folder is assigned
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.16 |
Fix Commit | 3369610 |
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Main Commit | 3385232 |
Created | Dec 15, 2016 |
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Resolved | Mar 29, 2017 |
Updated | May 18, 2020 |