Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seems that if the functionality within the BP Library function does not rely on a world context the function itself should not have a world context pin as it is redundant.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39873 in the post.
29 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Created | Dec 16, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Dec 1, 2022 |
8016 - projectgheist |