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Duplicating an actor with a Hierarchical Instanced Static Mesh component that has an instance will duplicate the instance as well, but this instance is not rendered.
Please note, this was discovered while verifying the fix for [Link Removed], which fixed a crash that occurred when completing step 5 of the reproduction steps provided
Regression?: No
In 4.12.5 (The last build where this reproduction didn't cause a crash), the instance itself wouldn't be duplicated so this would not be possible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39886 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Created | Dec 16, 2016 |
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Resolved | Jun 27, 2017 |
Updated | Apr 27, 2018 |