This is the copy buffer (it contains multiline strings):
((SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_Overview",TipHeader_8_0A891281438C7AD03199038A729ACC18="Heroes",TipBody_9_C20BB7AA48607972E4FED39D2AB03456="This
is where you manage your teams and
heroes."),(SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="PartyPanel_Info",TipHeader_8_0A891281438C7AD03199038A729ACC18="Teams
and Position",TipBody_9_C20BB7AA48607972E4FED39D2AB03456="Your team has 7
slots:
1 Main Commander
1 Guest Commander
4 Heroes
1 Pet
Place a Hero in a Commanders slot to activate their Commander skill
(effects benefit the entire team).
Positioning matters!
Heroes in the front row protect the Hero directly behind them. Most attacks
cannot target a Hero in the back row unless the Hero in front is
dead."),(SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_HeroInventory",TipHeader_8_0A891281438C7AD03199038A729ACC18="Hero
Roster",TipBody_9_C20BB7AA48607972E4FED39D2AB03456="This is the list of all
available heroes and pets that can be used to construct your
team."),(SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_HeroDetails",TipHeader_8_0A891281438C7AD03199038A729ACC18="Hero
Details",TipBody_9_C20BB7AA48607972E4FED39D2AB03456="Shows information
about the selected hero, such as the class and key
attributes"),(SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_HeroButtons",TipHeader_8_0A891281438C7AD03199038A729ACC18="Hero
Actions",TipBody_9_C20BB7AA48607972E4FED39D2AB03456="Check back regularly
to upgrade, promote, and evolve your heroes. It's essential for success."))
Pasting it results in only two array entries instead of the original 5,
with TipBody of the second entry (the first point with newlines) being
incomplete.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39957 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Created | Dec 20, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |