Regression
BROKEN: //UE4/Main CL 3227721 (Dev-Framework merge)
WORKING: //UE4/Main CL 3227387
When the user duplicates and then undoes the action, there will still be that actor in the level, but will be null (will have nothing set for component.
RESULT
In the Word Outliner, there will still be a second StaticMeshActor in the world (which will have it's component set to None).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39959 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Created | Dec 20, 2016 |
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Resolved | Dec 22, 2016 |
Updated | Apr 27, 2018 |