Description

When an Actor is identified to seamlessly travel, its child actors should also seamlessly travel with it (or maybe it should be an optional flag), rather than destroying and recreating on the other side.

Possibly related: https://udn.unrealengine.com/questions/327501/childactorcomponent-crashes-during-seamless-travel.html

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Won't Fix
CreatedDec 22, 2016
ResolvedMar 19, 2020
UpdatedMar 20, 2020