When an Actor is identified to seamlessly travel, its child actors should also seamlessly travel with it (or maybe it should be an optional flag), rather than destroying and recreating on the other side.
Possibly related: https://udn.unrealengine.com/questions/327501/childactorcomponent-crashes-during-seamless-travel.html
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40021 in the post.
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Component | UE - Gameplay - Components |
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Created | Dec 22, 2016 |
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Resolved | Mar 19, 2020 |
Updated | Mar 20, 2020 |