Using Set World Origin Location will cause the player pawn to stutter. The faster the player is moving, the more prevalent the stuttering becomes.
User Description:
I have encountered a problem when trying to change World Origin Location. Every time i call "Set World Origin Location" and change it to current Actor Location (by keypress or timer) the camera and pawn always stutter. Easy to recreate in default Flying blueprint template.
1. Create a Flying template project & open it
2. Open the "FlyingPawn"
3. In the Event Graph, create the setup from Screenshot #1
4. Compile & save
5. PIE
6. While flying, press the F-key multiple times to set the world origin to the players location
Results: Each time the F-key is pressed and the world origin is set, the ship will visibly stutter.
Expected: For the world origin to be set without causing the player pawn to stutter.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - World Creation - Worldbuilding Tools - World Composition |
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Affects Versions | 4.13.2, 4.14.1 |
Target Fix | 4.15 |
Created | Dec 22, 2016 |
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Resolved | Jan 4, 2017 |
Updated | Oct 30, 2017 |