Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overlap the other character it will still print the "hit character" message on occasion (about 1 in 15 traces).
Result:
The line trace will occasionally indicate that the stationary character was hit by the trace even though the trace is not passing through the character/capsule
Expected:
Line trace is consistent when trace distance & target are both stationary
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.14.1 |
Target Fix | 4.15.1 |
Fix Commit | 3297212 |
---|
Created | Dec 22, 2016 |
---|---|
Resolved | Feb 10, 2017 |
Updated | Apr 27, 2018 |