Line trace component appears to return a hit result even when the trace should not have had anything to hit. Attached project shows line trace start & end points. Even when the trace doesn't overlap the other character it will still print the "hit character" message on occasion (about 1 in 15 traces).
Result:
The line trace will occasionally indicate that the stationary character was hit by the trace even though the trace is not passing through the character/capsule
Expected:
Line trace is consistent when trace distance & target are both stationary
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| 1 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.14.1 |
| Target Fix | 4.15.1 |
| Fix Commit | 3297212 |
|---|
| Created | Dec 22, 2016 |
|---|---|
| Resolved | Feb 10, 2017 |
| Updated | Apr 27, 2018 |