Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the parent is not simulating physics, the collision is as expected.
User Description:
the rotation of parented capsule colliders seem the be ignored in physics simulation. This only seem to occur in combination of a box collider as a parent and capsule collider as a childs. I also tested it with boxes as childs, that works fine. Also if a capsule is a parent it works correctly.
1. Open the attached test project
2. PIE
3. See the actor fall and the capsule collide correctly > Stop PIE
4. Open the BP_Actor01
5. Select the Capsule Collision component
6. In the Details panel, set the X-Rotation to 90
7. Compile & save
8. PIE
Results: The Capsule Collision will still collide like the capsule is standing upright
Expected: For the collision to be rotated with the Capsule Collision component
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.13.2, 4.14.2, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3362796 |
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Main Commit | 3385232 |
Created | Jan 5, 2017 |
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Resolved | Mar 24, 2017 |
Updated | Apr 27, 2018 |