This happens because GameMode is extended from GameModeBase to behave as a mutliplayer game mode and as such has specific match starting conditions that rely on the statemachine in GameState. The pawn is created but not ticked because the match has not started.
Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors.
Whenever the project is using a custom game state, tick is not running for other blueprints in the project.
Found in 4.14.2 CL# 3241561
Could not reproduce in 4.13.2 CL# 3172292, this is a regression.
Result: Tick is disabled for the character
Expected: Character tick would run
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2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Created | Jan 5, 2017 |
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Resolved | Jan 12, 2017 |
Updated | Apr 27, 2018 |