Per https://udn.unrealengine.com/questions/329261/stopallsounds-fails-check-with-level-streaming.html
The audio threading work missed a case where an audio thread only function was being called from the game thread resulting in an assert.
Unknown
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-40243 in the post.
0 |
Component | UE - Audio |
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Affects Versions | 4.14 |
Target Fix | 4.14.3, 4.15 |
Created | Jan 5, 2017 |
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Resolved | Jan 5, 2017 |
Updated | Apr 27, 2018 |